![]() I had fun with those lasers, just trying to get all the angles just right, I think that was probably my favourite puzzle element. On like, the last of 5 doors! Never has a reset been so sad.Īw, Bajo. Like when I was up to the last door, then I accidentally stood in the way of a laser beam and it locked me out with all my tools on the other side. And then about two thirds of the way through, I just stopped having fun with the puzzles, I think they became tedious and unfair. ![]() But dialogue options are ultimately limited, and designed to make you contradict yourself by ignoring circumstances and grey areas. I did enjoy arguing morals and consciousness with the library, and channelling my inner robot. You're a robot, but you feel like a human - but what makes us human? Just that human vs AI concept, I find that really interesting. ![]() I think it adds context, and I liked the character of the game, and the fact that it's always reminding you that nothing you see around you is real. I still think it's a bit of a cop out though. I mean, I'd almost argue that the lack of hand holding kind of mimics the idea of being a new creation, exploring a new world, and then trying to find meaning in that. I'd just get so irritated with a puzzle and walk away only to come back in an hour, desperate to finish it. Still, something kept pulling me back in. No, its the puzzles, the puzzles are right there. One could say that the existentialist questions are the real puzzle of the game. I'd go from completing 3 or 4 puzzles easily, first time, to spending half an hour on one, just pulling my hair out! Only to follow it up with a few more easy ones. I more or less played in order, but I found the difficulty level was all over the place. Complete them and you'll get a tetromino 'sigil' which gives you access to later levels and equipment. Through the doors are smallish maps with a few puzzles. The game allows you to pick the order of puzzles, with three hubs containing numbered doorways. Beautiful forests, gentle snowfall, burning deserts, and castles! That cathedral was my favourite. And can I just say, visually, this game is beautiful. Yeah, it's all very mysterious, isn't it? And I really liked the way this mystery unfurled. And, most importantly, there's an ominous tower, which you've been strictly instructed not to climb. Painted messages speak of doubt and mistrust, your surroundings occasionally buzz and flicker like a hologram glitch, and the library system is filled with eerie existentialist messages. It starts out quite serene but also quite exciting - you're a new creation with an entire world made just for it - but cracks quickly begin to form. You're cast as a newly activated humanoid robot, tasked by the disembodied voice of Elohim with collecting sigils on your path to enlightenment. The Talos Principle is a first-person puzzle game that's been widely compared to Portal, although the more I played, the more differences I found. If a tree falls in the woods, was it ever really a tree?Įxactly. What makes a 'human' human? What defines consciousness, or the 'soul'? What is our purpose? Platforms: PC, Mac, Linux, (coming to PS4 and Android)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |